Entry tags:
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Technical magic question (probably best solved by experimentation)
What is the difference between banishing a bad thing and summoning a good thing?
For example, banishing poverty vs summoning prosperity; banishing misfortune vs attracting luck.
Some initial thoughts:
1. How concrete the concept you're working with is. Attracting a lover is more "concrete" than banishing...loneliness? Unattractiveness? It's not immediately clear what the opposite of "a new lover" is, what the negative state you're trying to end is.
2. Whether the issue is a presence or a lack. If you're doing ok, then summoning wealth makes more sense than banishing-lack-of-wealth. However, if the situation is an active/"live" one, then a banish might make more sense. For example, if you're actively in an unsafe situation then banishing the unsafeness is more salient than just summoning safety.
3. Good operations could include both. Clean a thing out then fill it with something new.
4. How simple they are to accomplish as spells. This is related to point 1 of how conceptually simple the spell is. I'm currently designing a spell which could be done at midday to amplify a Solar thing, or dark-and-dawn to banish and renew a Solar thing. From a practical standpoint, a midday rite is less burdensome than a darktime one.
(But waking up at night to do a spell will make it feel more special and perhaps represent a greater sacrifice, both of which may empower it more)
5. This type of questioning process is maybe integral to spell design, like, hammering down what forces exactly are you're trying to work with.
What is the difference between banishing a bad thing and summoning a good thing?
For example, banishing poverty vs summoning prosperity; banishing misfortune vs attracting luck.
Some initial thoughts:
1. How concrete the concept you're working with is. Attracting a lover is more "concrete" than banishing...loneliness? Unattractiveness? It's not immediately clear what the opposite of "a new lover" is, what the negative state you're trying to end is.
2. Whether the issue is a presence or a lack. If you're doing ok, then summoning wealth makes more sense than banishing-lack-of-wealth. However, if the situation is an active/"live" one, then a banish might make more sense. For example, if you're actively in an unsafe situation then banishing the unsafeness is more salient than just summoning safety.
3. Good operations could include both. Clean a thing out then fill it with something new.
4. How simple they are to accomplish as spells. This is related to point 1 of how conceptually simple the spell is. I'm currently designing a spell which could be done at midday to amplify a Solar thing, or dark-and-dawn to banish and renew a Solar thing. From a practical standpoint, a midday rite is less burdensome than a darktime one.
(But waking up at night to do a spell will make it feel more special and perhaps represent a greater sacrifice, both of which may empower it more)
5. This type of questioning process is maybe integral to spell design, like, hammering down what forces exactly are you're trying to work with.